//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 LightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float3 TerrainLayerCoordinateOffset;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   LocalToWorld                  c6       4
//   TerrainLayerCoordinateOffset  c10      1
//   InvMaxTesselationLevel_ZScale c11      1
//   InvTerrainSize_SectionBase    c12      1
//   LightPositionAndInvRadius     c13      1
//

    vs_3_0
    def c220, 1, 0, 0.0625, 0
    def c5, 256, -32768, 1, 0
    def c14, 0.5, 0, 0, 0
    dcl_position v0
    dcl_blendweight v1
    dcl_tangent v2
    dcl_2d s0
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5
    dcl_position o6
    mad r0.x, v0.w, c5.x, v0.z
    add r0.x, r0.x, c5.y
    mul r0.z, r0.x, c11.y
    mov r1.z, r0.z
    mov r2.x, c11.x
    mad r1.xy, v0, r2.x, c12.zwzw
    add o0.xyz, r1, c10
    add r1.xy, r1, c14.x
    mul o1.xy, r1, c12
    mul r0.xy, c11.x, v0
    mul r1.xy, c11.y, v2
    mov r1.zw, c5
    nrm r2.xyz, r1.zwxw
    nrm r3.xyz, r1.wzyw
    mul r1.xyz, r2.zxyw, r3.yzxw
    mad r1.xyz, r2.yzxw, r3.zxyw, -r1
    mad r0.xyz, r1, v1.x, r0
    mul r4, r0.y, c7
    mad r4, c6, r0.x, r4
    mad r0, c8, r0.z, r4
    add r0, r0, c9
    mad r4.xyz, r0, -c4.w, c4
    mul r4.xy, r4, c11.zwzw
    dp3 r5.x, r4, c6
    dp3 r5.y, r4, c7
    dp3 r5.z, r4, c8
    dp3 o4.x, r2, r5
    dp3 o4.y, r3, r5
    dp3 o4.z, r1, r5
    add r4.xyz, -r0, c13
    mul r5.xy, r4, c11.zwzw
    mov r5.z, r4.z
    mul o3.xyz, r4, c13.w
    dp3 r4.x, r5, c6
    dp3 r4.y, r5, c7
    dp3 r4.z, r5, c8
    dp3 o2.x, r2, r4
    dp3 o2.y, r3, r4
    dp3 o2.z, r1, r4
    mov o3.w, c5.w
    mov o4.w, c5.z
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov o6, r0
    texldl r11, c220.z, s0
    add r11.y, r0.w, -r11.y
    mul r11.x, r11.x, r11.y
    mul r11.x, r11.x, c220.x
    add r0.x, r0.x, r11.x
    mov o5, r0

// approximately 51 instruction slots used
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